Changelogs
Stay up to date with the latest changes and enhancements.
Stay up to date with the latest changes and enhancements.

20. Apr 2026
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Update News: New content, vehicles, improvements, and bug fixes
This update includes new vehicles, more new features and minor fixes, as well as balancing and optimizations.
Our mobile apps for Android and iOS are now officially available in their respective stores. Over the next few weeks, we'll make further improvements with additional updates. Feel free to send us your feedback via Support.
Go to Google Play Store | Go to App Store
Fires now spread dynamically. The rate of spread depends on the size and difficulty of each incident. The sooner you arrive at the scene, the sooner you'll get the fire under control. With this system, we want to add more tension and depth to incidents and challenge you a little more.
The fire service crane complements the crane on the equipment truck and is needed for major recovery operations. At the same time, it works just like the crane on the equipment truck.
If the fire service crane is specifically requested, you’ll also need an AB crane accessories container (starting with the next update) or a GW crane accessories truck at the scene so the crane can work.
There’s now a sleep mode. If you’re inactive in the game for 30 minutes (no interactions), you’ll be kicked from the game. This feature is optional and can be enabled in the settings. So you’ll no longer go bankrupt if you fall asleep with the game open 
The financial overview now shows a more detailed breakdown of your income (patients/mission rewards)
Staff can now be transferred between stations
When dispatching, you can now see the vehicles’ travel times, making it easier to decide which vehicles to send
With an ELW at the scene, you’ll receive useful information about a fire
We’ve added over 200 new missions 
You can now search for modules in the dispatch window's search. This means you'll only see vehicles equipped with those modules.
The mobile design has been improved in several places
The calculation of which hospital a vehicle goes to is now based on the actual route rather than a straight line. There's also now a slightly higher chance that your hospitals will be chosen preferentially.
Graphic settings for buildings and vehicles are now grouped by country
The button for closing radio messages is now bigger
Incident generation has been improved. The system now checks more accurately how many incidents you have before generating new ones.
Incidents are now highlighted in red or orange on the map, depending on whether they are EMS or fire service incidents
The incident details view has been visually updated
Building a workshop now takes 6 hours instead of 3
Building a staff extension now takes 7 hours instead of 2
The DLK now has only 3 module slots instead of 4
The DLK can no longer be equipped with the environmental protection module
The ELW and MTW can now be equipped with the First Responder module
The LF no longer has the hose module 2000
Used cars in the shop can now have a maximum of 90,000 km
Hospitals now cost 25,000 to purchase. This prevents users from selling hospitals again before the daily deduction.
We have test-wise removed the keywords so that the callers' texts come back into focus
Fixed minor display errors
The radio sound is now muted when you use the game's “Mute” button
The routing system has been revised, so there should no longer be any errors
On Android, some windows were closing twice. This no longer happens
Have fun with this update
Your RescueOperator Team