
Oct 21, 2026
Update News: Many new features and improvements for dispatch and alliances
Over the past few weeks, we’ve collected a lot of your feedback on our dispatch mode and the new alliance system and implemented it in this update.
Your units now respond more naturally. If you only pass on information, such as “More units have been alerted” or “The police have been informed,” they’ll acknowledge it with “Understood” instead of asking a follow-up question.
Radio messages that the game doesn’t understand directly are now also intelligently interpreted during an ongoing conversation.
Questions about the situation at the scene and the estimated time of arrival are now recognized more reliably.
Change incident keyword: You can change the alarm keyword afterward in the incident details, for example from R0 to R1 N1. Custom dispatch protocols are also available.
Rename incidents: Give your incidents a custom title for a better overview.
Sort: You can now sort the incident table by “Newest,” “Status,” and “Radio requests.” This lets you find incidents with open radio requests right away.
The “Close incident” button has been removed. It had no function.
New “realistic” call volume: approximately one emergency call every 3–5 minutes. The previous levels are now called “High call volume” and “Very high call volume.”
Pause at any time: You can now pause emergency calls during an ongoing call or while the phone is ringing. No new calls will come in.
Custom ringtone (PRO): You can upload a custom ringtone for the dispatch center in Settings under “Sounds.”
The reward per mission has increased by 20% in Dispatch Center mode.
Dispatch Center mode can now be played on tablets. It remains locked on smartphones, even in landscape mode.
Dispatch Center mode is now a single-player mode only. New players can no longer join Dispatch Center games. Multiplayer optimization was not planned here until now. However, as we received more and more reports of sync issues, the feature has been temporarily disabled.
When you reject an association application, you can now optionally provide a reason.
There is now an online indicator in the chat that shows you which association members are online.
You can now assign titles to members. For example, “Finance Lord,” “Manager A,” etc. This lets you make internal roles and tasks visible to everyone
For alliance missions, you can now see how many ambulances, air ambulances, and patient transport vehicles are on site and en route, as well as how many patients are still waiting for transport.
A new filter in the vehicle list hides vehicles belonging to other alliance members.
With one click, you can recall all your vehicles from a mission.
Vehicles belonging to other members now show who they belong to.
The building and vehicle image packs can now be reset to default for each game.
There are new default vehicle images
If you're missing a permission in a shared game, such as for repairs, you'll now see a clear notice explaining which permission is missing and that the game's owner can grant it. Previously, it only said “Repair error”.
Side modals didn't open properly in some browsers. This has been fixed.
Minor bug fixes for regenerating invitation links.
On mobile, the X2 button covered the money.
We've adjusted the fleet buttons in the mobile version. Some of them were partially cut off.